POL II
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POL II
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. Feel free to drag and drop me anywhere you like on your page. I’m a great place for you to tell a story and let your users know a little more about you.
This is a great space to write long text about your company and your services. You can use this space to go into a little more detail about your company. Talk about your team and what services you provide. Tell your visitors the story of how you came up with the idea for your business and what makes you different from your competitors. Make your company stand out and show your visitors who you are.
At Wix we’re passionate about making templates that allow you to build fabulous websites and it’s all thanks to the support and feedback from users like you! Keep up to date with New Releases and what’s Coming Soon in Wixellaneous in Support. Feel free to tell us what you think
POL II
POL II is a multidirectional speaker which has the unique ability to place multiple virtual sound-sources at specific points in space. This function allows to create immersive surround sound environments using only one speaker unit. The system is completely stand-alone and can be programmed and operated wirelessly. Potential applications include 3D sound for (VR) Gaming, sound environments in public space, theme parks or galleries, as an acoustic guiding and warning device for the blind. Advantages of this system are that sounds can be dynamically placed at any position eliminating the need of multiple fixed speakers, creating a wide range of possibilities while reducing cost and setup time. Being only one unit POL II is really compact, flexible and simple to install by either placing it on a table or mounting it to the wall. Settings and calibration can be done via an App.
POL II
POL II is a multidirectional speaker which has the unique ability to place multiple virtual sound-sources at specific points in space. This function allows to create immersive surround sound environments using only one speaker unit. The system is completely stand-alone and can be programmed and operated wirelessly. Potential applications include 3D sound for (VR) Gaming, sound environments in public space, theme parks or galleries, as an acoustic guiding and warning device for the blind. Advantages of this system are that sounds can be dynamically placed at any position eliminating the need of multiple fixed speakers, creating a wide range of possibilities while reducing cost and setup time. Being only one unit POL II is really compact, flexible and simple to install by either placing it on a table or mounting it to the wall. Settings and calibration can be done via an App.
POL II
POL II is a multidirectional speaker which has the unique ability to place multiple virtual sound-sources at specific points in space. This function allows to create immersive surround sound environments using only one speaker unit. The system is completely stand-alone and can be programmed and operated wirelessly. Potential applications include 3D sound for (VR) Gaming, sound environments in public space, theme parks or galleries, as an acoustic guiding and warning device for the blind. Advantages of this system are that sounds can be dynamically placed at any position eliminating the need of multiple fixed speakers, creating a wide range of possibilities while reducing cost and setup time. Being only one unit POL II is really compact, flexible and simple to install by either placing it on a table or mounting it to the wall. Settings and calibration can be done via an App.
SONŒR
SONŒR is an experimental electroacoustic instrument and platform for acoustic research, sound generation, and performance. It builds on the principles of SONØR, in which sounds are played through physical objects, picked up via transducers, and cycled through repeatedly, amplifying the resonant characteristics of the objects.
This new version is designed as a modular platform, accommodating a range of interchangeable tools (called probes) for exciting and capturing sound from objects. These include microphones, transducers, pickups, motors, and solenoids.
The platform houses a 19" 8x8 audio interface, a Mac mini running Ableton Live with custom Max for Live plugins, and a custom DC controller (Probecon) for driving motors, lights, solenoids, and similar actuators. It also features a custom touch keyboard and a magnetic dock for an iPad Pro running the UI. Integrated into the platform are two custom transducers on a height-adjustable mechanism, and a high-frequency driver.
SOUND EXAMPLES
PROBES
The probes are SONŒR's modular tools for exciting and capturing sound from objects. Each probe has a different way of generating or picking up sound, and together they turn any object (of any material) into a live, responsive sound source.
Audio probes, such as microphones, pickups, and transducers, connect to SONŒR's audio interface, while electric probes (lights, motors, solenoids) connect to Probecon's controllable DC outputs.
PROBECON
Probecon is SONŒR's custom-built DC controller, driving the platform's motors, solenoids, and lights with precise control. It features 12 DC outputs, a high-precision rotary encoder, and serial/MIDI communication, allowing the electric probes to be triggered, modulated, and automated. A custom touch keyboard can be connected for playing MIDI instruments or controlling the DC outputs directly.
Beyond its role as an integral component of SONŒR, Probecon also works standalone where individual outputs can be controlled directly via the knob and touch keyboard.
























